Orphans

Criminal Elements – Session 3
The Wizard's Tower

The party made its way to the nearby Wizard’s Tower. The small tower was deceivingly harmless looking, though as the party progressed through the tower they quickly realized the master of the tower had set traps on every level to deter intruders.

After a close encounter with gargoyles on the main floor, Than and Perrin had a disagreement while attempting to disarm a trap on the second floor. During the scuffle Than pulled a blade on Perrin just in time for the duo to spring the trap and the party was attacked by fire beetles. While sustaining heavy damage, the group stood triumphant over the swarm of fire beetles and just as our “heroes” breathed a sigh of relief, Perrin finished his argument with Than by placing an arrow in the Warrior’s chest. Kione ended the debacle once and for all by slitting Than’s throat and putting the warrior to rest. In this moment the four remaining members made a pact to stand together, only because together they have the strength to obtain their own goals.

Further up the tower the party dispatched a group of imps before retrieving the Wizard’s Orb as well as a few magical trinkets. When the group attempted to exit the Wizard’s Tower they found a curious Tiefling visitor was waiting at the front door for them. The Tiefling said that she was sent to retrieve the orb for her master and requested the group hand the orb over. After a brief scuffle the wounded Tiefling fled empty handed.

The group of four remaining heroes returned to Jarg to a distraught Vash who told the party the Tiefling, Kirra, was sent by his master Yasha to obtain the orb when Vash failed to do so. Yasha has requested the party bring the orb as ell as Knives to Havenwood. Yasha also sent along a Swordmage named William to assure that the group made it to Havenwood.

The group immediately set off for Havenwood, along the way repelled an attack by goblin brigands, now in the city, the group is waiting for an audience with Yasha.

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Criminal Elements – The Story So Far
The Story So Far

The characters:
Kione – Human Cleric of Zehir and Cult Leader.
Drak – Dwarven Warlord with vengeance running through his veins.
Perrin and Lucien – Elven Rangers sworn to defend the forest no matter whose blood they have to spill.
Than – A Human Fighter who keeps a dagger handy in case he ever meets a certain man.

The Story:
Each arrested for a different crime, the five criminals are locked up in the prison mines of FallCrest. A low life prisoner named Knives discovers a way to escape and gathers his five cell mates to break out of the hell hole. The group pays off some guards to cause a disturbance as they make good on their escape.

After the breakout Knives takes the group of escapees to the nearby town of Jarg, a ramshackle town of misfits and vagabonds his older brother Vash runs. Once in Jarg the party learns that Vash is part of a criminal gang known as “The Order”.

Vash hires the characters to deal with some local guards who are harassing those under his protection. The Cleric, Rangers, Warlord and Fighter make quick work of the guards and return to Vash successful. Seeing the strength of the party, Vash hires them to infiltrate a nearby Wizard’s tower and retrieve an orb. He hints at the fact that he was sent to obtain the orb some time ago for a contract, but has thus far failed to do so.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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